# Python: module fabmetheus_utilities.geometry.geometry_utilities.boolean_geometry

fabmetheus_utilities.geometry.geometry_utilities.boolean_geometry ($Date: 2008/21/04 $) | index /home/enrique/Desktop/backup/babbleold/script/reprap/fabmetheus/fabmetheus_utilities/geometry/geometry_utilities/boolean_geometry.py

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`
The xml.py script is an import translator plugin to get a carving from an Art of Illusion xml file.
An import plugin is a script in the interpret_plugins folder which has the function getCarving. It is meant to be run from the interpret tool. To ensure that the plugin works on platforms which do not handle file capitalization properly, give the plugin a lower case name.
The getCarving function takes the file name of an xml file and returns the carving.
This example gets a triangle mesh for the xml file boolean.xml. This example is run in a terminal in the folder which contains boolean.xml and xml.py.
> python
Python 2.5.1 (r251:54863, Sep 22 2007, 01:43:31)
[GCC 4.2.1 (SUSE Linux)] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> import xml
>>> xml.getCarving().getCarveRotatedBoundaryLayers()
[-1.159765625, None, [[(-18.925000000000001-2.4550000000000001j), (-18.754999999999981-2.4550000000000001j)
..
many more lines of the carving
..
An xml file can be exported from Art of Illusion by going to the "File" menu, then going into the "Export" menu item, then picking the XML choice. This will bring up the XML file chooser window, choose a place to save the file then click "OK". Leave the "compressFile" checkbox unchecked. All the objects from the scene will be exported, this plugin will ignore the light and camera. If you want to fabricate more than one object at a time, you can have multiple objects in the Art of Illusion scene and they will all be carved, then fabricated together.`

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Modules

``

__init__ fabmetheus_utilities.geometry.geometry_utilities.booleansolid | fabmetheus_utilities.euclidean fabmetheus_utilities.geometry.geometry_utilities.evaluate | fabmetheus_utilities.geometry.solids.trianglemesh fabmetheus_utilities.xml_simple_writer |

Classes

``

BooleanGeometry

class BooleanGeometry
`` | `A shape scene.`

Methods defined here:

__init__(self)
  `Add empty lists.`

__repr__(self)
  `Get the string representation of this carving.`

addXML(self, depth, output)
  `Add xml for this object.`

getCarveCornerMaximum(self)
  `Get the corner maximum of the vertexes.`

getCarveCornerMinimum(self)
  `Get the corner minimum of the vertexes.`

getCarveLayerThickness(self)
  `Get the layer thickness.`

getCarveRotatedBoundaryLayers(self)
  `Get the rotated boundary layers.`

getEmptyZExtruderPaths(self, shouldPrintWarning, z)
  `Get extruder loops.`

getFabmetheusXML(self)
  `Return the fabmetheus XML.`

getInterpretationSuffix(self)
  `Return the suffix for a boolean carving.`

getMatrixChainTetragrid(self)
  `Get the matrix chain tetragrid.`

getZAddExtruderPaths(self, z)
  `Get next z and add extruder loops.`

setActualMinimumZ(self, halfHeight)
  `Get the actual minimum z at the lowest rotated boundary layer.`

setCarveBridgeLayerThickness(self, bridgeLayerThickness)
  `Set the bridge layer thickness. If the infill is not in the direction of the bridge, the bridge layer thickness should be given as None or not set at all.`

setCarveImportRadius(self, importRadius)
  `Set the import radius.`

setCarveIsCorrectMesh(self, isCorrectMesh)
  `Set the is correct mesh flag.`

setCarveLayerThickness(self, layerThickness)
  `Set the layer thickness.`

Data
`` |  | __author__ = 'Enrique Perez (perez_enrique@yahoo.com)' __credits__ = 'Nophead <http://hydraraptor.blogspot.com/>\nArt of Illusion <http://www.artofillusion.org/>' __date__ = '$Date: 2008/21/04 $' __license__ = 'GPL 3.0' absolute_import = _Feature((2, 5, 0, 'alpha', 1), (2, 7, 0, 'alpha', 0), 16384)

Author
`` |  | Enrique Perez (perez_enrique@yahoo.com)

Credits
`` |  | Nophead <http://hydraraptor.blogspot.com/> Art of Illusion <http://www.artofillusion.org/>